Learning Principles of Animation

Final Assignment Shot with camera movement

Final Assignment Shot version 1
(Rig Used: Azri rig)

Body Mechanics Shot
(Rig Used: Ultimate Bony rig)

Style Walk Cycle Shot
(Rig Used: Ultimate Bony rig)

Vanilla Walk Cycle Shot & Bonus
(Rig Used: Ultimate Walker)

Ball With Tail Shot
(Rig Used: Ultimate Tailed)

Paddle with Tail Shot
(Rig Used: Pendulum Rig)

Heavy and Light Ball Bounce Shot
(Rig Used: CMU Ball Rig)

Ball Bounce Shot
(Rig Used: CMU Ball Rig)

Learning Principles of Animation

By learning through Technical Character Animation - 53882, I am glad I learn a lot about animating characters and the principle of animation. Although I mainly use Autodesk Maya to animate with graph editor, I learn some techniques that can apply to other animating software like Blender with my future projects. I will keep polishing my final character animation with more actions. Thanks to all the characters' authors for these amazing rigged models so we can create stylized animations.

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